{"id":385,"date":"2014-02-14T19:36:08","date_gmt":"2014-02-14T19:36:08","guid":{"rendered":"http:\/\/blogs.hmu.gr\/nirt\/?p=385"},"modified":"2016-08-03T19:56:43","modified_gmt":"2016-08-03T19:56:43","slug":"master-thesis-serious-game-platform-design","status":"publish","type":"post","link":"https:\/\/blogs.hmu.gr\/nirt\/2014\/02\/14\/master-thesis-serious-game-platform-design\/","title":{"rendered":"Master Class Project &#8211; Design for Serious Game Platform"},"content":{"rendered":"<p><span style=\"text-decoration: underline\">M.Sc. Informatics &amp; Multimedia Advance Software Engineering<\/span><br \/>\nCharikleia Chatzaki, Eirini Christinaki, Iosif Serafimidis<\/p>\n<p>The system that we develop is a platform for creating serious games. The users of the serious game platform are 1) the administrator, as globally; 2) the expert e.g. child psychologist; 3) the educator e.g. teacher, parent; 4) the player. The target group (players) in which the system refers to, are children. Specifications for the player\u2019s category are dynamically set by the expert e.g. preschoolers, post-schoolers, preschoolers with autism, post-schoolers with autism. The main goal of the system is to give the chance to the educator to create a personalized game for the player which will aim to educate the player in a chosen field. To enter the system user authentication is required. Each user of the system will have an individual profile and a different role, impact in the process to the final goal. Nevertheless, there is going to be a guest category where a player can take advantage of the preset games that have been released from the expert and\/or the educator with the attribute of \u201copen access\u201d in the publicity option but without creating a profile to track performance e.tc.<\/p>\n<p><a href=\"http:\/\/blogs.hmu.gr\/nirt\/files\/2014\/02\/Serious-game-platform_presentation.pdf\">Serious game platform_presentation<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>M.Sc. Informatics &amp; Multimedia Advance Software Engineering Charikleia Chatzaki, Eirini Christinaki, Iosif Serafimidis The system that we develop is a platform for creating serious games. The users of the serious game platform are 1) the administrator, as globally; 2) the <a class=\"more-link\" href=\"https:\/\/blogs.hmu.gr\/nirt\/2014\/02\/14\/master-thesis-serious-game-platform-design\/\">Continue reading <span class=\"screen-reader-text\">  Master Class Project &#8211; Design for Serious Game Platform<\/span><span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":781,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3414],"tags":[],"class_list":["post-385","post","type-post","status-publish","format-standard","hentry","category-serious-game"],"_links":{"self":[{"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/posts\/385","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/users\/781"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/comments?post=385"}],"version-history":[{"count":4,"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/posts\/385\/revisions"}],"predecessor-version":[{"id":392,"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/posts\/385\/revisions\/392"}],"wp:attachment":[{"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/media?parent=385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/categories?post=385"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.hmu.gr\/nirt\/wp-json\/wp\/v2\/tags?post=385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}